By Microsoft Corporation
Get the simplest info to be had for allowing program interoperability among the Microsoft .NET and Java 2 firm variation (J2EE) improvement structures. This booklet deals useful and prescriptive counsel for builders answerable for developing enterprise-level enterprise strategies the place platform interoperability is a demand and a truth. if you are skilled with one set of company applied sciences yet new to the opposite, you could ramp up quick with centred introductions written from both the .NET or Java developer viewpoint. The publication supplies specialist technical details and suggestions for utilizing internet providers, runtime bridges, and asynchronous thoughts; interoperability tools for point-to-point and source ranges; and designing program structure for interoperability. The spouse CD-ROM encompasses a sensible pattern software, trial software program, and a whole e-book. styles & Practices courses are reviewed and licensed by means of Microsoft engineering groups, specialists, companions, and clients - providing exact, real-world details that is been technically demonstrated and established.
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Extra resources for Application Interoperability: Microsoft .NET and J2EE
Figure 4-1 : Camera-Node Classes SoCamera has the following fields: viewportMapping (SoSFEnum) treatment when the camera's aspect ratio is different from the viewport's aspect ratio. ) position (SoSFVec3f) location of the camera viewpoint. This location is modified by the current geometric transformation. orientation (SoSFRotation) orientation of the camera's viewing direction. This field describes how the camera is rotated with respect to the default. 0). This field, along with the current geometric transformation, specifies the orientation of the camera in world space.
The answer is that the left foot is represented by the path, or chain, starting at the robot node (the root), and leading all the way down the graph to the foot node. Figure 312 indicates the path for the left foot node. A path contains references to a chain of nodes, each of which is a child of the previous node. A path represents a scene graph or subgraph (part of a scene graph). In scene graph diagrams in this book, a path is represented by a heavy line that connects the chain of nodes. Figure 3-12 : Path Representing the Left Foot Where Do Paths Come From?
How you use the information included in a path depends on your application. You may use the whole path, or only part of the path. If your user clicks the mouse on the robot's left foot, is the user selecting the whole robot, the left leg, or just the left foot? ) Fields within a Node When you create a node, its fields are already set to predefined values. Afterward, you can change the values in its fields directly. The syntax for setting the value of a field depends on the type of the field and whether it is a single-value or multiple-value field.