By Casey Reas, Nick Montfort, Ian Bogost, John Bell, Patsy Baudoin, Jeremy Douglass, Mark C. Marino, Michael Mateas, Mark Sample, Noah Vawter
A unmarried line of code deals how to comprehend the cultural context of computing.
This booklet takes a unmarried line of code--the tremendous concise uncomplicated application for the Commodore sixty four inscribed within the title--and makes use of it aa a lens in which to think about the phenomenon of inventive computing and how computing device courses exist in tradition.
The authors of this collaboratively written e-book deal with code now not as in basic terms useful yet as a text--in the case of 10 PRINT, a textual content that seemed in lots of diverse published sources--that yields a narrative approximately its making, its objective, its assumptions, and extra. they think about randomness and regularity in computing and artwork, the maze in tradition, the preferred uncomplicated programming language, and the hugely influential Commodore sixty four laptop.
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Figure 1: GRAMMY Overview coordinates and a subpixel mask for each pixel. The next stage interfaces to the ZRAM. where the hidden surface elimination is performed. Only pixel contributions that are not removed by the Z-Buffer are passed to the texturing stage. which includes circuitty for perspective correction of the texture coordinates and the TEXRAM. The resulting pixel fragments are fina\1y transmitted to the CRAM. from where they are read out to the screen. The Frame Buffer interface includes circuitty to perform fog calculations and part of the shading algorithm.
Acce~ 7+8 Figure 12: Access Types for Rendering Original Data for tri-linearly interpolating the function value. Accesses 3 and 4 yield all additional values needed to compute the x-components of the gradient at the original sample locations. These quantities are then fed into the tri-linear interpolator to give the local x-gradient at the resample location. The y- and z-components are computed in just the same way after accesses 5 through 8 have been done. , all four associated voxels can be read out in parallel.
2] Proceedings of the Pamllel Rendering Symposium, Tom Crockett, Charles Hansen, Scott Whitman, editors, ACM Press, October, 1993.  Whitman, Scott Multiprocessor Methods for Computer Graphics Rendering, AK Peters, Wellesley, MA, 1992.  Green, Stuart Parallel Processing for Computer Graphics, The MIT Press, Cambridge, MA, 1991.  Theoharis, Theoharis Algorithins for Parallel Polygon Rendering, Springer-Verlag, New York, NY, 1989.  Willebeek-LeMair, Marc H. and Anthony P. Reeves "Strategies for Dynamic Load Balancing on Highly Parallel Computers," IEEE 7ransactions on Parallel and Distributed Systems, Vol.